Cycles

Work in progress, excuse mess.


Magic mods: spend power, waste excess. Idea: forced spend.

Place nodes clockwise(?) around a circle. Nodes create effects, manipulate implicit state (position xor entity), consume pips in one of five colors

IMPORTANT: pips MUST be consumed; circuit will keep them in loop otherwise. Unconditional branch mishaps, mishaps severe (permanently damaging loop?). If designed well, can cycle(or stored - if final catalyst before trigger is store) passively, await trigger (Hard to design around?)

Catalysts that get stuck get really stuck. Damaged catalyst, have to swap out the overloaded node. Overdraw? Vent excess pips— disarm minigame?

Nodes are items, crafted from valuables + assorted catalysts. Catalyst crafting - separate mod stuff

Control flow:

Heat mechanic? Complexity? Some way to restrict use of excessive transmutations

-> “Commit” mechanic? Allow spurious triggers to just vent power, allow early exits before any effects created

Example: lightning strike, creates a lot of fire and moderate metal,

Extreme stretch goal: bidirectionality - lightning trigger node can eat lightning or summon it, depending on ???? (Polarity?)


REMEMBER: wood is also wind. some wood may be shunted to earth to compensate

Gen node ideas: Pop effects for pips - drain

Should nodes consume items? Should you have to preload items? Research economy of fuel

Gimmicks: fire has to be maintained, wood has to be absorbed over time, water melts, earth has momentum - constant draw, steel encumbers(??)

Fire/water react to day/night, steel/water reacts to weather?


Intermediate nodes:


Consume node ideas:

Sig. spells: overgrow(wood; blaze), pain split(earth; alloy), blink(water; harvest), mine? explosion? (fire - floodfill?), hammerspace(swaps with last stored item)(metal)

Fire needs work. Uncontrolled growth, has earth-aspected interpretation - can’t stop? (RHCP reference xd)

Explosion - how to aspect? Strongly want catalysis.

ALL VERBS TWO MEANINGS. three if you can hack it. figure out contexts! costs ad-hoc